POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 06:18:00 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: Warp
Date: 30 Aug 2000 18:55:54
Message: <39ad90fa@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote:
: what are the benefits of smooth triangles?

  This should be obvious when you see a mesh rendered with regular triangles
and then with smooth triangles.
  For examples, see:
http://iki.fi/warp/PovUtils/smooth.html

:  do they have explicit
: normals in the file?

  Yes.

  Although the mesh smoother calculates single normals for each vertex,
it's perfectly possible that in a pov mesh there could be different normals
for the same vertex, one for each triangle (actually there is, but they
are often the same vector, but they could be different).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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