POV-Ray : Newsgroups : povray.unofficial.patches : csg error with megapov's solid mesh? : Re: csg error with megapov's solid mesh? Server Time
2 Sep 2024 06:16:35 EDT (-0400)
  Re: csg error with megapov's solid mesh?  
From: Warp
Date: 29 Aug 2000 12:11:02
Message: <39abe095@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: Just an idea, but could it help to test multiple times with different 
: vectors to avoid these errors? Just use the result that the majority of 
: vectors produce.

  There's one problem here.
  Suppose that you shoot two rays instead of one, to be sure. Then one
ray says that you are outside, the other one says that you are inside.
What do you do?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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