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"ryan constantine" <rco### [at] yahoocom> wrote...
> might adjusting the inside_vector help?
Yes.
> and if i animate the
> ship's movement, will i need to change the inside_vector to prevent such
> errors?
Possibly. This implementation of solid meshes has some problems, as you can
see.
> and on another note, is it possible to texture individual triangles in a
> solid mesh
Yes.
>, or do i need to convert to mesh2? if so how? or can i use
> uv mapping? how?
Yes.
Check the official POV documentation for instructions on texturing
individual triangles in a mesh object. Just add the "uv_mapping" keyword
and the individual textures will be uv mapped.
-Nathan
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