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When I first looked at this I thought the tracks were above
the platform, and that the space between the tracks was a
vertical wall (perhaps with an I-beam profile).
Once I followed the lines into the tunnels all became clear,
but I think something needs to be done with the lighting or
camera angle or something (sorry I only know how to say
what is wrong, not how to fix it :-)
I really like this work. Thanks for posting.
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39AA60FB.3F3EEBEA@schunter.etc.tu-bs.de...
>
>
> Alan Nickerson wrote:
> >
> > After a few lighting and texture changes.
> > This one without radiosity: 34 hours 40 mins to render
> >
> > The textures on the tunnel walls still isnt right, Seems too bright.
> > I liked the progress and thought I'd share it.
> >
>
> Looks quite ok, good job on the modelling work.
>
> some points:
>
> -The textures look quite grainy, not so good IMO.
> -there are very few real shadows due to the many light sources, which
makes
> things somewhat flat.
>
> The rendering time looks awfully long for such a scene. Maybe try
removing most
> of the light sources and using radiosity with some high ambient objects
for the
> lights instead.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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