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In article <chrishuff-0B977C.11094221082000@news.povray.org> , Chris Huff
<chr### [at] mac com> wrote:
>> Then, start from there and add the same features from scratch to be
>> more restrictive and combine it with a simple and powerful
>> programming language that can be fully integrated into the scene
>> description much more dynamically.
>
> Do you have a specific programming language in mind as the inspiration
> for this?
Not really. I know there are some high-profile US universities (i.e. MIT)
who use Scheme (a Lisp dialect) in introduction to the profession and/or
introduction to programming classes. But it is surely not appropriate for
POV-Ray in its current form.
>> Details and features would have to be analysed very well in advance,
>> but then it might offer fantastic abilities. Just image to be able
>> to create one object which can exist a million times just by a
>> procedural definition. To keep this simple and easy to comprehend
>> and fast to render, a lot more would have to be done and researched,
>> but I think something like this is possible.
>
> This sounds like a very interesting proposal, but it would really have
> to be done right.
Exactly, and without having done a lot of research in this area it might be
next to impossible to do it quickly. So one way might be to locate a
already existing language and adapt it with some minor changes, another
might be to really conduct the research, but with which resources?
> Maybe it should be a translator at first, which
> produces a .pov scene file from the new language, that way, you could
> experiment with changes to the new language with more freedom.
Yes, a translator would be necessary. However, this would not a 'simple'
program either...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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