Ron Parker <ron### [at] povrayorg> wrote:
: Or, you tesselate both spheres, ensure no triangles intersect, and perform
: the CSG operation on the resulting meshes.
But that would require more memory than necessary.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/