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> IMHO, triangle meshes are best suited to scanned data (Stanford bunny
> etc.). I don't think many people are using modelers to make complicated
> triangle meshes. Editors are highly useful for bezier patches, though.
I make use of traingle meshes quite often. Anything I model in AutoCAD has
to be converted to a triangle mesh to be rendered in POV. The same goes
for anything modelled with 3DSMax, 3D Studio, TrueSpace, etc.... pretty
much any file found at 3DCafe.
--
Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nls net
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