POV-Ray : Newsgroups : povray.newusers : Sharp edges to illumination : Re: Sharp edges to illumination Server Time
5 Sep 2024 18:20:31 EDT (-0400)
  Re: Sharp edges to illumination  
From: Margus Ramst
Date: 29 Oct 2000 15:42:43
Message: <39FC8BBB.7D9E7741@peak.edu.ee>
Josh English wrote:
> 
> Yup. The second sphere to make the shadow was smaller, but it still created
> the artifact on the main one. I even gave it a bland rgb 0 texture with no
> normal or finish... nothing really helped.
> 

This method will work in some limited cases, just remember that the greater the
bump size, the smaller this second object must be in relation to the first.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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