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> No, there is not. However, you can render multiple frames with the
> different cameras and then average the resulting images. I know it
> works as I've done it, maybe you can even find the POV file that I
> used to make these tricks somewhere in the povray.*.scene-files
> groups.
That is exaclty what I thougth... but then I realized that One povray file
should only contain One camera... and thought, if it contained more cameras, the
renderer could render each one separatly, and creating a file
name_of_project-camera_name.number_of_frame.file_format ->
test.Cam1.001.tga
test.Cam2.001.tga
test.Cam1.002.tga
test.Cam2.002.tga
and so on...
the camera parameter could have at least one other parameter, name, and it could
even have another parameter for integrated accumulation, accum.
like this:
camera {
name "Cam1"
location <-1,0,0>
look_at <0,0,10>
accum 0.5 // 1.0 should be 100% opaque, while 0% should be 100%
transparent...
}
camera {
name "Cam2"
location <1,0,0>
look_at <0,0,10>
accum 0.5
}
This setting should produce the same focus as eyes actually do plus the distance
focus, implementing these camera in a robot should give it the distance between
it and the looked_at object...
Does this sound interesting?
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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