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Chris Huff wrote:
>
> In article <39F92956.4D7B17BF@unforgettable.com>,
> inq### [at] unforgettable com wrote:
>
> > The tree was having some bounding problems, and manual bounding didn't
> > seem to having any effect (literally, there was no change). So the
> > middle third of the picture was really slow.
>
> Official version? Make sure you have "Ignore any "bounded_by" in scene"
> unchecked. It is in the "Render Settings..." dialog, under the
> "Optimization" pane.
MacMegaPOV, actually.. but that same setting exists, and unchecking it
didn't help.
I'm wondering if using clipped_by instead of making it a difference
would eliminate the problem. I think that leaving a hole in the tree
might be acceptable, since it gets covered over by the face anyway.
-Xplo
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