POV-Ray : Newsgroups : povray.newusers : Sharp edges to illumination : Re: Sharp edges to illumination Server Time
5 Sep 2024 18:20:01 EDT (-0400)
  Re: Sharp edges to illumination  
From: Josh English
Date: 27 Oct 2000 12:54:08
Message: <39F9B32F.AFB55AF0@spiritone.com>
Yup. The second sphere to make the shadow was smaller, but it still created
the artifact on the main one. I even gave it a bland rgb 0 texture with no
normal or finish... nothing really helped.

Josh

Chris Huff wrote:

> In article <39F86351.C143C1C2@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > It's nice that it works, unfortunatly the shadows are also important.
> > What I tried to do was place an identical sphere bounded by the light
> > source to get my shadow back, and it creates the shadowline artifact
> > again... grrr.
>
> Did you make sure the "shadow sphere" was slightly smaller in radius
> than the "real" sphere? If they have the same size and position,
> coincident surfaces can cause a problem.
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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