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Vahur Krouverk wrote:
>
> Shader in POV-Man is object's pigment and modifies pigment's color and
> opacity (transparency), so it should work with regular "stuff" more or
> less as expected. At least I hope so: I haven't tested it yet with
> advanced features (such as multiple layered textures, media, photons,
> glows etc.) and perhaps there are problems, lurking around.
> Or did You meant something else?
That's somehow what i meant, but as in your sample, it also seems to be capable
of surface perturbation and therefore i wonder how things work with CSG,
'trace', etc.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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