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Christoph Hormann wrote:
>
> I have not much idea how the shape looks like, because it appears very 'cloudy',
> but those shaders seem an interesting thing. How do they work combined with
> regular pov-stuff ?
Shader in POV-Man is object's pigment and modifies pigment's color and
opacity (transparency), so it should work with regular "stuff" more or
less as expected. At least I hope so: I haven't tested it yet with
advanced features (such as multiple layered textures, media, photons,
glows etc.) and perhaps there are problems, lurking around.
Or did You meant something else?
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