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Chris Huff wrote:
>
> In article <39F86CEE.962DE9F4@aetec.ee>, Vahur Krouverk
> <vah### [at] aetec ee> wrote:
>
> > j/k! Heh, I guess You didn't believed it anyway!
> > Of course not displacement mapping, this is just example of
> > hypertextures (basically it is raymarching over sphere volume in order
> > to calculate normal and density).
>
> Sounds like a shader that mostly imitates the media feature. Maybe media
> can be extended to calculate "surface" attributes like this...
>
Sounds (or looks?) correctly. Actually in ARM it was used to make
clouds, but I can't get those knobs to right positions in order to get
something, which looks like cloud from this book, instead I got this
picture...
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