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Christoph Hormann wrote:
> Concerning efficiency, both a macro tree and a (hypothetical) isosurface have
> advantages, the macro tree would probably render faster as a single object
> (assuming both are equally complicated), but when placing a lot of trees in one
> scene, the isosurface has strong advantages because of fewer memory use.
LSystmes were designed for this purpose but have a bit of a learning
curve involved. Too bad there are no really good LSystem modelling
programs available.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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