POV-Ray : Newsgroups : povray.binaries.images : Basket-weaving (fun with spline objects) : Re: Isosurface - isotree0012.jpg (1/1) Server Time
13 Jul 2025 01:47:14 EDT (-0400)
  Re: Isosurface - isotree0012.jpg (1/1)  
From: Ken
Date: 26 Oct 2000 20:25:10
Message: <39F8CB91.2CBA4460@pacbell.net>
Christoph Hormann wrote:

> Concerning efficiency, both a macro tree and a (hypothetical) isosurface have
> advantages, the macro tree would probably render faster as a single object
> (assuming both are equally complicated), but when placing a lot of trees in one
> scene, the isosurface has strong advantages because of fewer memory use.

LSystmes were designed for this purpose but have a bit of a learning
curve involved. Too bad there are no really good LSystem modelling
programs available.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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