POV-Ray : Newsgroups : moray.win : archways/curved doorframes : Re: archways/curved doorframes Server Time
28 Jul 2024 12:26:31 EDT (-0400)
  Re: archways/curved doorframes  
From: ryan constantine
Date: 26 Oct 2000 15:08:26
Message: <39F88170.B783DB00@yahoo.com>
you've got to first cut the torus using a box or a plane by
differencing, then add the cylinders to the result using union.  have
you looked at the tutorials in the help file?  they cover how to do this
stuff.

Warheart wrote:
> 
> Ken wrote in message <39F7C559.38C45196@pacbell.net>...
> >
> >
> >Warheart wrote:
> >
> >> Well, think of what I am trying to make as an upside down U. Plain as
> that.
> >> Now what is a 'tori' ? Again, sorry for what may come across as a simple
> >> question =)
> >
> >A tori is a torus. You can cut a torus in half using a csg operation.
> >The remainer is an arch shape. Attach a cylinder to either end and you
> >have an archway. Kind of primitive but it works.
> >
> 
> Well, I have attempted to do this. Now what exactly do I have to do in order
> to cut the torus in half? I have attached cylinders to both sides of it and
> tried merge, difference, interesection, and union but cant seem to come up
> with the desired effect. Thanks in advance for your help!
> 
> Josh


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