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Bill DeWitt wrote:
>
> > And the result probably won't render
> > in a reasonable speed.
>
> Well see that is what I was hoping you wouldn't say. There are
> various -great- tree macros to be had, but I was assuming that an isosurface
> would be quicker.
Concerning efficiency, both a macro tree and a (hypothetical) isosurface have
advantages, the macro tree would probably render faster as a single object
(assuming both are equally complicated), but when placing a lot of trees in one
scene, the isosurface has strong advantages because of fewer memory use.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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