POV-Ray : Newsgroups : povray.binaries.images : Basket-weaving (fun with spline objects) : Re: Isosurface - isotree0012.jpg (1/1) Server Time
13 Jul 2025 09:15:47 EDT (-0400)
  Re: Isosurface - isotree0012.jpg (1/1)  
From: Christoph Hormann
Date: 25 Oct 2000 03:35:55
Message: <39F68D58.BC94DBF@schunter.etc.tu-bs.de>
Bill DeWitt wrote:
> 
> > And the result probably won't render
> > in a reasonable speed.
> 
>     Well see that is what I was hoping you wouldn't say. There are
> various -great- tree macros to be had, but I was assuming that an isosurface
> would be quicker.

Concerning efficiency, both a macro tree and a (hypothetical) isosurface have
advantages, the macro tree would probably render faster as a single object
(assuming both are equally complicated), but when placing a lot of trees in one
scene, the isosurface has strong advantages because of fewer memory use.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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