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"Bob H." wrote:
> "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> news:39f60b52@news.povray.org...
> > DOS MegaPov 0.4 and photons this time. Only 2 hours now because I used
> > an overall radial pigment instead of a calculated pigment for each
> > component in the blob. Despite 800 spheres, "ribs" are still visible.
> > The colours are as I would have liked in the 56h post.
>
> 800 individual texture pigments in the other one huh? No wonder it took so
> long.
> I'll suggest you try sphere_sweep next time since you are texturing overall
> anyway. Should be fast and ribless. The black background helps that low max
> trace look, maybe that was the intent so that it wasn't obvious. Difficult to
> see how much the texture is dropping out though anyhow, just looks like plenty
> of refraction to me. I think it needs reflection :-)
> I empathize with you, having 500MHz here as well. Only a 1THz CPU would ever
> satisfy me, temporarily.
>
> Bob
Only a 1THz Cpu would satisfy you???? a 1000THz CPU or above would satisfy
me.... i have some files that i still can't run... and that is on a 450 AMD K6-2!
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