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which pov version is your patch based on? are there good shader tut's
out there? urls anyone?
Vahur Krouverk wrote:
>
> Hello!
>
> Finally I've decided to release my custom patch of POV-Ray, called
> POVMan. POVMan adds limited RenderMan (R) Shading Language support to
> POV-Ray: object pigments could be described with Shading Language.
> This version has several limitations, with respect to RenderMan SL, most
> notably lack of support for surface derivatives, texture mapping
> functions (bumps, texture), and matrix type. (I intend to add them in
> next versions). However, I've tried to make it as compatible as possible
> with existing RenderMan implementations and quite a number of existing
> shaders could be run without modifications (or with minor
> modifications).
>
> Source code for Linux (or Unix) and Windows, Windows binaries and
> documentation for both platforms could be downloaded from my homepage:
> http://www.aetec.ee/fv/vkhomep.nsf
> follow (surprise-surprise!) "POVMan page" link.
> or alternatively, here is direct link to download page:
> http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2
>
> Be sure to download documentation in order to get idea about how to use
> POVMan!
>
> I really hope, that this patch is useful for someone and not very much
> of bugs is left there...
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