Chris Huff wrote:
> > I'm not really sure myself.
> > but perhaps as well as emmitters you could have volumes (defined by
> > different objects) where particles appear randomly with a spline
> > specifying the amount of particles created at each timestep. Also you
> > could integrate a probabilty pattern into this -
>
> Oh, like an object emitter but with control of the probability that a
> particle will land each point, using a pattern and a spline as a kind of
> float_map?
Yep
--
Bye
Pabs
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