"Bob H." wrote:
>
> "Matt Giwer" <jul### [at] ijnet> wrote in message news:39EFE17E.28644E0C@ij.net...
> >
> > And I don't have the actual "jump" yet but here is a first cut after 30
> > hours for 100 frames.
>
> What is your computer? A 90MHz Pentium?
PII/333 linux getting over 90% of the cycles. I will release the code
later. The time has to do with the multiple reflections and refractions.
A torus
interior { ior 0.9}
phong 5 phong_size 7
It would look better and take longer if I increased the maximum
reflections.
The more interesting the effect the longer it takes to render.
In the midst of rendering I remembered a little trick that should cut
it down to 16 hours but if I increase the reflections I can break even.
> Seems awfully long time for that to
> render out. Is it because of reflection used in both the ship and the gateway?
> You may think me odd but I especially like the first couple dozen frames. The
> gate seems to make the ship shrink, illusion I suppose.
That was deliberate as an illusion as to suggest the jumpgate is giving
distance as in a jump. The object is scaled smaller by distance into the
jumpgate.
Next we go through the jumpgate in _pursuit_ of it before it before it
can _escape_. See www.irtc.org for details.
> I was getting space sickness after a few loops played through.
Such a compliment I could not pay for ...
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