POV-Ray : Newsgroups : povray.unofficial.patches : Cutaway textures problem : Re: Cutaway textures problem Server Time
1 Sep 2024 20:12:28 EDT (-0400)
  Re: Cutaway textures problem  
From: Disnel
Date: 20 Oct 2000 06:32:33
Message: <39F01FFD.2D53B262@hlavacek-partner.cz>
"Bob H." wrote:
> 
> "Disnel" <dis### [at] hlavacek-partnercz> wrote in message
> news:39F00638.36C4E0F6@hlavacek-partner.cz...
> >
> > ignores cutaway_textures. I think, that the reason is that POV-Ray
> > automatically asigns default texture to the second union in difference
> > and cutaway_textures thinks, that this union has texture assigned
> > with user.
> >
> > Q: should cutaway_texture ignore all textures in subtracted objects?
> >
> > I know, that it works good when the planes are not composed to union,
> > but I have some cases, where I first compose some objects, which
> > will represent holes to another object
> 
> Think you may be right, the union probably doesn't adhere to a proper entity
> for that purpose.  Must be that CSG isn't applicable to the cutaway_textures
> feature, doing it only on a per primitive basis.
> 
> Bob

I can remember all holes in array instead "storing" them in union,
but it is more complicated and I am limited with some fixed array
size .... possible growing array will be very useful ;-).

Disnel


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.