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"Bob H." wrote:
>
> "Disnel" <dis### [at] hlavacek-partner cz> wrote in message
> news:39F00638.36C4E0F6@hlavacek-partner.cz...
> >
> > ignores cutaway_textures. I think, that the reason is that POV-Ray
> > automatically asigns default texture to the second union in difference
> > and cutaway_textures thinks, that this union has texture assigned
> > with user.
> >
> > Q: should cutaway_texture ignore all textures in subtracted objects?
> >
> > I know, that it works good when the planes are not composed to union,
> > but I have some cases, where I first compose some objects, which
> > will represent holes to another object
>
> Think you may be right, the union probably doesn't adhere to a proper entity
> for that purpose. Must be that CSG isn't applicable to the cutaway_textures
> feature, doing it only on a per primitive basis.
>
> Bob
I can remember all holes in array instead "storing" them in union,
but it is more complicated and I am limited with some fixed array
size .... possible growing array will be very useful ;-).
Disnel
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