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% seems to do what I need
man, this renders slow!!
how come, when i put
isosurface { function { ... } }
it seems to ignore max_grad, accuracy or eval, but if i put
#declare foo = function { ... }
isosurface { function { foo(x,y,z) } }
it doesn't?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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