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Josh English wrote:
> I will recommend giving everything a pure white pigment and high ambient, then
> use the find edges post process, to decide if you want the C to be flipped
> around or just rotated to a smaller angle. The angle you have here is still
> quite readable with the full 3D texture and lighting, but for a proper logo it
> still needs to be clear in 2 color and fits in a one inch square box.
Heh, tell that to the guy I made it for, he was nitpicking my C and we agreed on
this one! I think this angle would probably work fine for B&W using the method you
suggested. Supposed to look kinda like it's orbiting the I BTW. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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