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I will recommend giving everything a pure white pigment and high ambient, then
use the find edges post process, to decide if you want the C to be flipped
around or just rotated to a smaller angle. The angle you have here is still
quite readable with the full 3D texture and lighting, but for a proper logo it
still needs to be clear in 2 color and fits in a one inch square box.
It looks good so far. Good luck
Josh
David Fontaine wrote:
> Someone at school is setting up a little e-business and wanted me to
> design a logo. I don't know much about the business yet so don't ask,
> I'll probably fill in later. Has to do with games and animations.
> Payment amount is undecided yet. ;)
> The letters are just linear-prism approximations fed to my rounding
> macro.
> Yes, of course, the caption is a post-process in my imaging program.
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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