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Hi,
i have a small suggestion for the particle-generator.
The first idea is a "attack" and "delay" value, to set how much
particles
begin or end to flow (the second were to set the speed of particles!)
The sencond idea is to do a list for set more then one start/end value
for particles.
Like this:
particles_time {
1,50 ,5,1.0 ,10,0 //means: start at frame 1 end at frame 50
//Particles needs 5 frames at start to
go to 100 % of particle-"rate" and 10 frames at end to go to
0%
80,150 ,1,0.5 ,1 ,0.5 //Start at frame 80 and end at frame 150
//Go to 100 % of "rate" after one frame and to 50 % at the last
frame
200,250,49,1.0,1,0.0 //Start at frame 200 and go to frame 250
//Go from 50 % (see last line!! 0.5) to 100 % at frame 249 (49
long) then stop at the last frame (0 %)
}
To simulate a sprinkler you must use something like this (for a 25 FPS
animation):
particles_time {
1,20,5,1,1,0 //go from frame 1 to 5 at 100 % and go to 0 % at last
frame
//pause of 10 frames
30,40,5,1,1,0 //Go from frame 30 to 35 at 100 % and go to 0 % at
last frame
//pause of 10 frames
50,60,5,1,1,0 //Go from frame 60 to 65 at 100 % and go to 0 % at
last frame
//and so on..
//also possible (and easier) with a loop and variables
}
Have someone understand me?? ;-)
Paul
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