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Mick Hazelgrove wrote:
The figure gave much more trouble and it will have to
> stay as is: spotlights were horrible and served only to increase render time
> and light up the surroundings. I've tried double illuminate, increased
> ambience, reflection etc. but nothing really makes it more 3d, anyway I
> suspect it would be more or less a silhouette in the real world.
>
> Mick
Mick - this is utterly brilliant.
Some off-the-wall ideas tomake the cape look more 3D:
Would gamma adjustment help?
You could render a cape in isolation with cape-optimized lighting, then
image-map that onto the real cape, with 100% ambient lighting.
Or use a normal-based pigment in MegaPov?
Or a spotlight with a black planar patch _exactly_ edge-on to the
camera to catch the light before it hit anything else?? No, you said the
spotlight looked bad as well.
It is also possible that a very intense (greater than 1) but wide
metallic phong or specular highlight on the cape would do the trick -
metallic to match the color, and high intensity to comensate for
thecolor's darkness. Or a much dimmer nonmetallic one, if the light
color is suitable.
-Robert Dawson
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