BigCeef wrote:
> Well, I was just experimenting further, and I found that by replacing the
> 4x4 area light with a point light, the render time per frame fell from 50
> mins to 9 mins! No way did I expect the area_light to hit render time so
> badly. Must be the way the motion_blur is calculated.
Dude try 16 point lights & U will see that area lights are implemented as point
lights - or just rifle through the docs/src
--
Bye
Pabs
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