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add some focal blur, a better texture for the mariner, and it will be
PERFECT.
Mick Hazelgrove wrote:
>
> Hi All
>
> I managed to get the grass sorted with a 2x2 area light, any bigger and
> render time rocketed! The figure gave much more trouble and it will have to
> stay as is: spotlights were horrible and served only to increase render time
> and light up the surroundings. I've tried double illuminate, increased
> ambience, reflection etc. but nothing really makes it more 3d, anyway I
> suspect it would be more or less a silhouette in the real world.
>
> Mick
>
> [Image]
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