Oded wrote:
>
> here is a source of an iso, when rendering i get the result attached to this
> message.
> i do not understand why I get a flat shape,
> probably there are problems calculating the normal
> Or maybe something else...
> If anyone knows what the problem might be...
> Ill be glad to thank him
> thanks for reading
> Oded
>
I'm not sure what shape you wanted ;-), but how about:
function {
(-V1*x-V2*y)&
(-V1*x+V2*y)&
(V1*x-V2*y)&
(V1*x+V2*y)&
(-V1*y-V2*z)&
(-V1*y+V2*z)&
(V1*y-V2*z)&
(V1*y+V2*z)&
(-V1*z-V2*x)&
(-V1*z+V2*x)&
(V1*z-V2*x)&
(V1*z+V2*x)
}
leading to the attached shape.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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