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Hello!
I'm really glad whenever I see people want to improve POV, and are able
to do it! ;o) Now, pardon me for being dumb maybe but I still wonder
why you are not using a simpler method for blurring.
I can imagine my idea isn't working with transparent surfaces, but.. In
my opinion it wouldn't produce a wrong result if: POV renders the
reflection in the "ordinary" old way, but into a separate buffer instead
of the screen. Then use simple and fast gaussian blur, and them UV map
it onto the object again, as a pigment.
I don't know if nearby objects are supposed to blur less, according to
physics, but if so, then we could use the same method as post-processing
camera depth blur.
I know there's a tricky thing according to edges of the object, if it's
blurred my way. But my idea is that the buffer should contain a
reflection of the object that "follows the objects shape".
As you can see, I'm not used to explaining this.. But I can try further,
if necessary.. :o)
Hugo
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