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MikeH wrote:
>
> No radiosity was used in the making of this image.
>
> I created a bezier patch light source...it's kind of cludgy but proves
> the notion that a light source in the shape of a dome can create the
> same results as radiosity with only one recursion level in less time.
> One thing that stands out is the strange coloration of shadowed areas
> where the yellowish sun hits (similiar to the arnold renders). The
> light acting as the sun probably needs to be added to the previous light
> calculations - I suspects it gets multiplied by the shadows. I've been
> thinking that a dome area light should be an option in sky_sphere, which
> would make the implimentation much easier.
>
> Anyway, render time was 5 minutes on a 400mhz celeron.
>
> -Mike
>
That looks impressive for without radiosity, but this surely only works in some
special cases (if there were walls in the scene, your technique would not help,
same for a sky with no constant color).
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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