POV-Ray : Newsgroups : moray.win : Povray/MegaPov plugin : Re: Povray/MegaPov plugin Server Time
28 Jul 2024 12:25:12 EDT (-0400)
  Re: Povray/MegaPov plugin  
From: ryan constantine
Date: 9 Oct 2000 23:06:39
Message: <39E287E9.830B4E6C@yahoo.com>
i'm sorry, but i have to agree with warp.  i was going to make a plugin
that just imports textures and found the parsing problem to be too much
for me since the pov parser itself can't be used.  i have been told that
there may be a separate license for the scene parser for version 4.0
when it comes out and may possibly be used for such utilities.  if that
time comes, what you propose may not be outside the realm of
possibility.  we'll have to wait until then.

Warp wrote:
> 
> t t <mzl### [at] freewwwebcom> wrote:
> : I would like to know if anyone would be interested in a plugin for Moray
> : that would allow
> [snip]
> 
>   This question is more or less useless since everyone will answer "yes".
> 
>   It works well as an introduction to the rest of the article, though.
> 
>   Your feature ideas are quite complicated and advanced. For example an
> UV-coordinates feature would require almost a whole modeller in itself.
> Converting a povray file to a mesh file isn't trivial either (in some cases
> it can't be done perfectly).
> 
> : (I don't know how to code, so I'm pretty useless so far).
> 
>   I'm afraid that I'm going to sound pretty rude, but let's just forget it ok?
>   It's better to know how things can be done and how difficult they are
> before planning a big project like this. Project management isn't an easy
> task either so you should know about that issue a lot if you really want
> to create this kind of programming group.
> 
>   Of course if you succeed, then congratulations. Those would be good
> additions to moray.
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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