Nathan Kopp wrote:
>
> Ray-tracing assumes (incorrectly) that all of the light in the scene comes
> from a single (or multiple) point light sources. In reality, much
> (sometimes the majority) of light comes from indirect diffuse interaction.
Turn on radiosity, use realistic texture and light source parameters
and the "problem" magically disappears.
______________________________________________________________________
Kari Kivisalo http://www.kivisalo.net
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