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Nathan Kopp wrote:
> Actually, the plateaus were much worse than that. Clamping (as Warp
> described) still happens, but it used to be something like [-0.5, 1.5]
> clamped down to [0,1].
Is there a way we could have two functions,
1) one "[-0.5, 1.5] clamped down to [0,1].", for all the folks
complaining about their old sky textures,
2) one based on this raw [-0.5, 1.5] noise, but
newnoise=(computersrawnoisefunction +0.5) /2
?
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