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> You mean paste together cylinder sections? Tori section would have infinite
resolution and
> render fast... and isosurfaces give you the ultimate control, you give it a function
and it
> renders the implicit surface...
Tori sections is a good idea, but what for a cone? There I would need cone
sections...
But I've never used/read-about isosurface before, do they have interior? Could
you send me a picture url that would describe this in a word? And is it in the
manual of povray, or, where could I get more information about isosurface?
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
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