POV-Ray : Newsgroups : povray.newusers : Curving cylinders and cones? : Re: Curving cylinders and cones? Server Time
5 Sep 2024 18:18:25 EDT (-0400)
  Re: Curving cylinders and cones?  
From: David Fontaine
Date: 3 Oct 2000 23:51:27
Message: <39DAA6ED.79B2344D@faricy.net>
Simon Lemieux wrote:

> I think the best way to do it is still to put a few cylinders togheter and curve
> them myself...  the junction could be made with an intersection of the two
> segments and the union of the two segments themselves, etc...

You mean paste together cylinder sections? Tori section would have infinite resolution
and
render fast... and isosurfaces give you the ultimate control, you give it a function
and it
renders the implicit surface...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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