I'd say make a script to generate triangle meshes, use isosurfaces (requires MegaPOV
from
nathan.kopp.com), or (for the cylinders only) a torical section; if you need math help
let
me know.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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