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Well, now I've got a much better perception/understanding
of the POV internals considering transformations on objects and
textures. That was a great, clear reading. Maybe this text should
be included in the POV docs so that anybody can figure out how
this raytracer is (partly) made. If I read that before, I probably
could avoid to bother you, Nathan, with all the questions rela-
ted to the mesh2 object and its triangle texture interpolation
some monthes ago...
[Thanks for the new release of MegaPOV ! I hope M. Gordon
will have time to prepare the Linux version soon {ring,ring}]
*** Nicolas Calimet
*** http://pov4grasp.free.fr
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