POV-Ray : Newsgroups : povray.unofficial.patches : Why copying a CSG doesn't work as copying a mesh? : Re: Why copying a CSG doesn't work as copying a mesh? Server Time
1 Sep 2024 22:16:36 EDT (-0400)
  Re: Why copying a CSG doesn't work as copying a mesh?  
From: Francois Dispot
Date: 2 Oct 2000 17:45:31
Message: <39D901EC.35668213@club-internet.fr>
Warp wrote:
> 
>   Is there a reason why copying a CSG object doesn't work like copying
> a mesh? I can't figure any reason why copying a mesh just by taking
> another "reference" to it but not copying the mesh data itself is ok,
> but doing it for a (big) CSG is not ok.
>   I think that many scenes would definitely take advantage of the memory
> saving, specially with very big CSG's.

In the same category, I think somebody once posted a patch allowing
*_maps cacheing. What happened to it? Could it be integrated to some
nice patched version?
-- 

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