Warp wrote:
>
> Is there a reason why copying a CSG object doesn't work like copying
> a mesh? I can't figure any reason why copying a mesh just by taking
> another "reference" to it but not copying the mesh data itself is ok,
> but doing it for a (big) CSG is not ok.
> I think that many scenes would definitely take advantage of the memory
> saving, specially with very big CSG's.
In the same category, I think somebody once posted a patch allowing
*_maps cacheing. What happened to it? Could it be integrated to some
nice patched version?
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