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> Don't get too excited. Since the include file uses the same technique as
> you do, it will be as slow (if not even slower) than yours.
Oh really? I haven't examined it yet... I was wondering, but this might go in
"povray.programation" or "povray.advanced-users", I was wondering how to
implement a new object algorithm in povray... I mean I just can't create an
object with multiple objects... that would be too much work and too slow to
render, I was looking to add my own object library to povray, such as cylindered
infinite spirals that can move, etc...
For this I could use many cylinders (many many for an almost-infinite), but I
could simply design an algorithm like for the sphere; does the ray touches the
sphere (center+radius), yes, good what color is it?... etc... Well it could be
does the ray passes through the algorithm given for the spiral, yes, good what
color is it... etc...
How could I do this?
Thanks
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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