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Bob Hughes wrote:
>
> Hi Pete, I tried your scene file out and made a bit of a change to texture:
>
> color_map {
> [ 0.27 color rgbf <1.5, 0.4, 0.2,.1> ]
> [ 0.37 color rgbf <1, 1, 0.2,.1> ]
> [ 0.66 color rgbf <1, 1, 0.2,.1> ]
> [ 0.79 color rgbf <1,1,1,.1> ]
> }
> }
> finish { ambient 0.2 diffuse 0.9 specular .1 roughness .09 phong .2
> phong_size 80 }
>
> This is more what I think of for this candy, although I haven't seen any in
> a long while.
>
> Bob
>
That looks better, although some reflection would be interesting too. How about
collision detection to avoid candies overlapping ?
When using filter/transmit, it would also better to use a merge instead of union
to avoid inside surfaces.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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