Fabien Mosen wrote:
> Here's an idea for a (simple, I think) texturing feature. It would
> give the ability to adjust resulting rgb values where they are
> produced (essentially in pigments and textures). Example :
Note that it's already possible to obtain some of these effects
using the average pattern (which doesn't mean that the rgb_adjust feature
wouldn't be interesting) :
#declare pig1=pigment{bozo color_map{[0 Green][1 Red]}}
plane { y, 0
pigment {
average
pigment_map{
[1 pig1]
[0.1 color Cyan]
}
}
}
G.
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