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I have a method for doing this, btw,on my site.
The demonstration is a bit dull:
http://www.spiritone.com/~english/cyclopedia/background.html
It at least gets rid of some of these steps
Josh
Rune wrote:
> How should POV-Ray antialiase pixels when the alpha channel is used?
> I think that it currently behave in an undesirable way.
>
> Example:
>
> (A) I render a white torus on a red background with AA on
> and alpha channel on too.
>
> (B) In a paint program I want to put this background behind
> my POV-Ray image.
>
> (C) Around my white torus there's a red halo - a leftover
> from the red background I originally used. I don't like that.
>
> (D) Instead I think POV-Ray should produce images that works
> this way (like in image D). However, it won't be changed
> because the developers think it's better as it currently is
> (like in image C).
>
> Now I've told you my opinion. What do *you* think? Should it be changed or
> not?
>
> Or even better: It could be optional. That should satisfy everyone. (Would
> it affect the speed? I don't know.)
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated July 23)
> / Also visit http://www.povrayusers.org
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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