POV-Ray : Newsgroups : povray.binaries.images : Alpha Channel and Antialiasing : Re: Alpha Channel and Antialiasing Server Time
20 Aug 2024 00:15:41 EDT (-0400)
  Re: Alpha Channel and Antialiasing  
From: Josh English
Date: 25 Sep 2000 16:08:25
Message: <39CFB0D9.EBB11692@spiritone.com>
I have a method for doing this, btw,on my site.

The demonstration is a bit dull:

http://www.spiritone.com/~english/cyclopedia/background.html

It at least gets rid of some of these steps

Josh

Rune wrote:

> How should POV-Ray antialiase pixels when the alpha channel is used?
> I think that it currently behave in an undesirable way.
>
> Example:
>
> (A) I render a white torus on a red background with AA on
>     and alpha channel on too.
>
> (B) In a paint program I want to put this background behind
>     my POV-Ray image.
>
> (C) Around my white torus there's a red halo - a leftover
>     from the red background I originally used. I don't like that.
>
> (D) Instead I think POV-Ray should produce images that works
>     this way (like in image D). However, it won't be changed
>     because the developers think it's better as it currently is
>     (like in image C).
>
> Now I've told you my opinion. What do *you* think? Should it be changed or
> not?
>
> Or even better: It could be optional. That should satisfy everyone. (Would
> it affect the speed? I don't know.)
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated July 23)
> / Also visit http://www.povrayusers.org
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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