POV-Ray : Newsgroups : povray.binaries.images : Alpha Channel and Antialiasing : Re: Alpha Channel and Antialiasing Server Time
20 Aug 2024 00:16:22 EDT (-0400)
  Re: Alpha Channel and Antialiasing  
From: John VanSickle
Date: 25 Sep 2000 07:56:21
Message: <39CF3D65.AE1C05BA@erols.com>
Rune wrote:
> 
> How should POV-Ray antialiase pixels when the alpha channel is used?
> I think that it currently behave in an undesirable way.

How does POV-Ray determine the alpha channel setting to be output for
a given pixel?

I did some masking in my July IRTC entry.  To generate the masks I
textured all of the objects white with ambient=1, and set the background
to black.  I then converted the results of a GIF, and used that GIF as
the basis for a material_map.

Regards,
John


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