Rune wrote:
>
> How should POV-Ray antialiase pixels when the alpha channel is used?
> I think that it currently behave in an undesirable way.
How does POV-Ray determine the alpha channel setting to be output for
a given pixel?
I did some masking in my July IRTC entry. To generate the masks I
textured all of the objects white with ambient=1, and set the background
to black. I then converted the results of a GIF, and used that GIF as
the basis for a material_map.
Regards,
John
Post a reply to this message
|