Rune wrote:
> (D) Instead I think POV-Ray should produce images that works
> this way (like in image D).
I agree. As a work around I render the image on grey bg and in Photoshop
do Select/Modify/Contract 1 pixel to the alpha channel. This eliminates
the bg from the edge of objects.
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Kari Kivisalo http://www.kivisalo.net
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