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offended? not me. you said you are new, so i thought i'd point you in
the direction of stuff you should read. i read it all when i first
arrived in march of this year. it saves a lot of hassle. it's also a
good idea to print out the pov manual if you can. i'm sure you'll agree
that it's often easier to find something in printed media than it is
online in a help file. good luck poving!
Wyldegod wrote:
>
> Sorry to offend you. I assumed copy and paste worked on all computers.
>
> ryan constantine wrote:
>
> > dude, this is the images group and you don't got an image. either you
> > forgot to attach it, or this message should've been posted elsewhere.
> > read all of the messages in p.a.f-a-q and read the VFAQ. you can find
> > the link in the links section at www.povray.org or in another message in
> > p.newusers.
> >
> > Wyldegod wrote:
> > >
> > > I have been using the pov 3.1 for about 3 or 4 days and I have a
> > > question about a black sphere that appears on the ceiling in a enclosed
> > > space I have created.
> > > I used the lightbulb declare (slightly modified) from the tutorials to
> > > create a lightning sphere and it seems to have created a shadowed image
> > > of the sphere on the ceiling
> > >
> > > #include "colors.inc"
> > > #include "textures.inc"
> > >
> > > camera {
> > > location <0, 40, -150>
> > > look_at <0, 35, 0>
> > >
> > > }
> > >
> > > #declare Lightening_Sphere =
> > > sphere { <0, 35, 0>, 10
> > >
> > > }
> > >
> > > light_source { <0, 35, 0>
> > > color Plum
> > > looks_like { Lightening_Sphere }
> > > }
> > >
> > > union {
> > > box { <-75, -3, 75>
> > > <75, 0, -75>
> > >
> > > }
> > >
> > > box { <-75, 0, 75>
> > > <75, 75, 73>
> > >
> > > }
> > >
> > > box { <-75, 0, -75>
> > > <-73, 75, 75>
> > >
> > > }
> > >
> > > box { <75, 0, 75>
> > > <73, 75, -75>
> > >
> > > }
> > >
> > > box { <-75, 75, 75>
> > > <75, 73, -75>
> > >
> > > }
> > >
> > > texture { Aluminum }
> > >
> > > }
> > >
> > > sphere { <0, 30, 0>, 10
> > > texture { Lightening2
> > > scale 20 }
> > > }
> > >
> > > It is a simple room of aluminum with a reflecting sphere of lightening
> > > but I cannot figure out where the shadow sphere came from.
> > > My question is this...
> > >
> > > Does the light source not show a 360 degree arc. I believe that it does
> > > and my experience with Lightwave and Studio Max leads me to believe that
> > > it should so where is the shadow sphere coming from?
> > >
> > > Thanks for any help on this subject.
> > >
> > > A note for the editors--
> > >
> > > THIS IS A GREAT PROGRAM!!!
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