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Sorry to offend you. I assumed copy and paste worked on all computers.
ryan constantine wrote:
> dude, this is the images group and you don't got an image. either you
> forgot to attach it, or this message should've been posted elsewhere.
> read all of the messages in p.a.f-a-q and read the VFAQ. you can find
> the link in the links section at www.povray.org or in another message in
> p.newusers.
>
> Wyldegod wrote:
> >
> > I have been using the pov 3.1 for about 3 or 4 days and I have a
> > question about a black sphere that appears on the ceiling in a enclosed
> > space I have created.
> > I used the lightbulb declare (slightly modified) from the tutorials to
> > create a lightning sphere and it seems to have created a shadowed image
> > of the sphere on the ceiling
> >
> > #include "colors.inc"
> > #include "textures.inc"
> >
> > camera {
> > location <0, 40, -150>
> > look_at <0, 35, 0>
> >
> > }
> >
> > #declare Lightening_Sphere =
> > sphere { <0, 35, 0>, 10
> >
> > }
> >
> > light_source { <0, 35, 0>
> > color Plum
> > looks_like { Lightening_Sphere }
> > }
> >
> > union {
> > box { <-75, -3, 75>
> > <75, 0, -75>
> >
> > }
> >
> > box { <-75, 0, 75>
> > <75, 75, 73>
> >
> > }
> >
> > box { <-75, 0, -75>
> > <-73, 75, 75>
> >
> > }
> >
> > box { <75, 0, 75>
> > <73, 75, -75>
> >
> > }
> >
> > box { <-75, 75, 75>
> > <75, 73, -75>
> >
> > }
> >
> > texture { Aluminum }
> >
> > }
> >
> > sphere { <0, 30, 0>, 10
> > texture { Lightening2
> > scale 20 }
> > }
> >
> > It is a simple room of aluminum with a reflecting sphere of lightening
> > but I cannot figure out where the shadow sphere came from.
> > My question is this...
> >
> > Does the light source not show a 360 degree arc. I believe that it does
> > and my experience with Lightwave and Studio Max leads me to believe that
> > it should so where is the shadow sphere coming from?
> >
> > Thanks for any help on this subject.
> >
> > A note for the editors--
> >
> > THIS IS A GREAT PROGRAM!!!
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