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Ok compiled the application and ran the two million points... ( way more than
5 seconds for me )
What am i supposed to do with them to produce the image here...
I tried using a 3d spline... I just get one curved line... Not all the
connected lines you see in your pict...
Simen Kvaal wrote:
> My personally (!) implemented fourth order Runge-Kutta algorithm calcluated
> two million points in about five seconds. Not bad? (Or so I'd like to
> believe.) This is a two hour render, moslty because of the depth-four
> antialiasing with threshold zero. (Threshold 0.01 made some of the thin
> lines dissappear, so I thought what the heck and went to dinner. :)
>
> Problem: The region where the lower "wing" is partially covered with the
> upper one is kind of messy. I guess it is because of the nature of
> aliasing/antialiasing. Would depth 5 or higher have any effect? What about
> renering larger and rescaling? I don't have time for such things right now,
> though ...
>
> Regards.
>
> --
> ---------------------------------------------
> Simen Kvaal
>
> Student at the faculty of mathematics and
> natural sciences, University of Oslo, Norway.
> Webmaster for \hbar (Fysikkforeningen).
>
> e-mail: sim### [at] studentmatnatuiono
> web: http://www.uio.no/~simenkv/
> ---------------------------------------------
>
> [Image]
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