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Dave Blandston wrote:
> Oops - once again, I spoke too soon - I re-rendered the sphere with a plain
> normal and sure enough, there was a slight bend in the triangle reflection.
> You guys always catch me! Drat!
Hmm, you could use MegaPOV trace() to place blob components. Trace from the
camera to where you want the reflection to be, save the surface normal,
calculate the reflection ray and place the blob component anywhere along it.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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